#ifndef SHAPE_H
#define SHAPE_H

#include <OgreSceneNode.h>
#include "propertybrowser/common.h"

class Shape
{
public:
	virtual void update(PropGroup group) = 0;
	virtual PropGroup getPropGroup() = 0;
	virtual Ogre::SceneNode* getSceneNode() = 0;
};

#endif
